Common item (white). What the game says, what it really does, what each copy adds and what it pairs with.

Tougher Times
Common item (white)
Sometimes a hit that would land does nothing: with one bear, 13% of hits. More bears raise the chance, but less each time: it never reaches 100%.
Game text: «15% (+15% per stack) chance to block incoming damage. Unaffected by luck.»
It has a void version: Safer Spaces. Pick that up and every copy of this item turns into it.
| 1 copy | 2 copies | 3 copies | 5 copies | 10 copies |
|---|---|---|---|---|
| 13% | 23.1% | 31% | 42.9% | 60% |
Each copy adds less than the last: it never reaches 100%.
what you do not block lands softer.
the bear and barrier are the cheap defence of any run.
she fights in melee: every block is health.
with 90 health, a blocked hit is a life saved.
you only have 130 health; turrets tank on their own.
it can even block the health cost of his skills.
she fights in melee: blocks keep her alive.
he spends a lot of time up close in corrupted form.
less damage taken, longer Sojourn.
he fights up close.
Sometimes a hit that would land does nothing: with one bear, 13% of hits. More bears raise the chance, but less each time: it never reaches 100%.
Stacking: Each bear adds less: one blocks 13% (not the 15% the game says) and ten block 60%. It never reaches 100%.Watch out: Luck (Clover) does not affect it. A blocked hit does not trigger enemy effects either, like Overloading Elite bombs. It does not stop Void Reaver implosions.
Sources: the game's English text (name and description), the Risk of Rain 2 wiki (riskofrain2.wiki.gg: this item's page, read on 31 October 2026; numbers, stacking formula and notes) and the wiki's survivor pages. The plain-words text and the synergies are ours. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).