Uncommon item (green). What the game says, what it really does, what each copy adds and what it pairs with.

Infusion
Uncommon item (green)
Each kill gives you 1 max health permanently, up to 100. Each extra infusion gives more and raises the cap.
Game text: «Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.»
Stacking: Each copy adds the same, no cap.
Watch out: Lose them all (e.g. at a printer) and the bonus health goes; get one back and it all returns. Breaking Aqueduct pots counts as kills.
| 1 copy | 2 copies | 3 copies | 5 copies | 10 copies |
|---|---|---|---|---|
| 100 | 200 | 300 | 500 | 1000 |
Each copy adds the same.
gains health on kills, and Growth with it.
max health on max health.
all that health becomes shield.
Each kill gives you 1 max health permanently, up to 100. Each extra infusion gives more and raises the cap.
Stacking: Each copy adds the same, no cap.Watch out: Lose them all (e.g. at a printer) and the bonus health goes; get one back and it all returns. Breaking Aqueduct pots counts as kills.
Drops from large chests, sometimes small ones, and green printers. Needs unlocking first with the challenge «Slaughter».
Sources: the game's English text (name and description), the Risk of Rain 2 wiki (riskofrain2.wiki.gg: this item's page, read on 31 October 2026; numbers, stacking formula and notes) and the wiki's survivor pages. The plain-words text and the synergies are ours. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).