Boss item (yellow). What the game says, what it really does, what each copy adds and what it pairs with.

Genesis Loop
Boss item (yellow)
If you drop below 25% health, you explode and do massive damage around you. Recharges every 30 s; each extra one, sooner.
Game text: «Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 seconds (-50% per stack).»
Stacking: Each copy lowers the cooldown (the game's «−50%» is not accurate).
Watch out: The 25% counts health plus shield. An unused Unstable Transmitter stops it from triggering.
It has a void version: Newly Hatched Zoea. Pick that up and every copy of this item turns into it.
There is no useful number: what changes per copy is under «Stacking», above.
they trigger together: explosion and stealth.
he can trigger it at will.
blocking the hit that would drop you below 25% beats exploding.
Dropped by a teleporter boss: each green item it drops has a 15% chance to be this one.
Unlocked from the start: it can show up in any run.
If you drop below 25% health, you explode and do massive damage around you. Recharges every 30 s; each extra one, sooner.
Stacking: Each copy lowers the cooldown (the game's «−50%» is not accurate).Watch out: The 25% counts health plus shield. An unused Unstable Transmitter stops it from triggering.
Dropped by a teleporter boss: each green item it drops has a 15% chance to be this one. Unlocked from the start: it can show up in any run.
Sources: the game's English text (name and description), the Risk of Rain 2 wiki (riskofrain2.wiki.gg: this item's page, read on 31 October 2026; numbers, stacking formula and notes) and the wiki's survivor pages. The plain-words text and the synergies are ours. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).