Legendary item (red). What the game says, what it really does, what each copy adds and what it pairs with.

Ceremonial Dagger
Legendary item (red)
Every kill fires 3 daggers that chase other enemies. It chains kills on its own. Each extra one, stronger daggers.
Game text: «Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.»
Stacking: Each copy adds the same, no cap.
Watch out: The daggers do not avoid walls and get stuck.
| 1 copy | 2 copies | 3 copies | 5 copies | 10 copies |
|---|---|---|---|---|
| +150% | +300% | +450% | +750% | +1500% |
Each copy adds the same.
every kill releases an explosion and daggers.
more kills, more daggers.
a poison kill sends daggers that poison others.
Drops from legendary chests and, less often, from large and small chests.
Unlocked from the start: it can show up in any run.
Every kill fires 3 daggers that chase other enemies. It chains kills on its own. Each extra one, stronger daggers.
Stacking: Each copy adds the same, no cap.Watch out: The daggers do not avoid walls and get stuck.
Drops from legendary chests and, less often, from large and small chests. Unlocked from the start: it can show up in any run.
Sources: the game's English text (name and description), the Risk of Rain 2 wiki (riskofrain2.wiki.gg: this item's page, read on 31 October 2026; numbers, stacking formula and notes) and the wiki's survivor pages. The plain-words text and the synergies are ours. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).