Uncommon item (green). What the game says, what it really does, what each copy adds and what it pairs with.

AtG Missile Mk. 1
Uncommon item (green)
10% of your hits fire a missile that does triple the hit's damage. Each extra one adds another triple to the damage.
Game text: «10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.»
Stacking: The chance stays at 10%; each copy makes the missile stronger.
Watch out: The missile crits if the hit did. With two, almost any attack triggers Runald's and Kjaro's Bands.
It has a void version: Plasma Shrimp. Pick that up and every copy of this item turns into it.
| 1 copy | 2 copies | 3 copies | 5 copies | 10 copies |
|---|---|---|---|---|
| +300% | +600% | +900% | +1500% | +3000% |
Each copy adds the same.
with two missiles, almost any hit passes 400% and triggers the band.
more missiles and stronger ones.
its void version: missiles on every hit while you have shield.
Drops from large chests, sometimes small ones, and green printers.
Unlocked from the start: it can show up in any run.
10% of your hits fire a missile that does triple the hit's damage. Each extra one adds another triple to the damage.
Stacking: The chance stays at 10%; each copy makes the missile stronger.Watch out: The missile crits if the hit did. With two, almost any attack triggers Runald's and Kjaro's Bands.
Drops from large chests, sometimes small ones, and green printers. Unlocked from the start: it can show up in any run.
Sources: the game's English text (name and description), the Risk of Rain 2 wiki (riskofrain2.wiki.gg: this item's page, read on 31 October 2026; numbers, stacking formula and notes) and the wiki's survivor pages. The plain-words text and the synergies are ours. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).