A sniper: few shots that deal enormous damage, especially to weak points.

| Health | 110 (+33 per level) |
| Base damage | 12 (+2.4 per level) |
| Armour | 0 |
| Speed | 7 m/s |
| Difficulty | Medium |
| Tier | S · Strong late into Monsoon and long runs, and forgiving. |
On victory: «..and so she left, ready to take her shot.»
Unlocked by default with the Survivors of the Void expansion.
Damage is a percentage of your normal damage: 100% is a normal hit; 300% is triple.

No random critical hits: every bit of critical chance becomes extra damage when you hit the weak point.

100% bullets that home in. For small enemies.

You aim down the scope: you see the enemy weak point and fire a 1000% shot that goes through. Your big hit.

A close-range scope for quick 400% shots. Less per shot, more shots.
To get it: As Railgunner, fire 30 consecutive sniper shots without missing a Weak Point (15.2% of Steam players have it).

You throw a device that blasts you and nearby enemies away. To launch yourself or push them off. Up to 2.

A field that slows enemies and their shots.
To get it: As Railgunner, deal 1,000,000 damage in one shot (10.9% of Steam players have it).

A 4000% shot that goes through everything (and much more on the weak point). Afterwards you cannot shoot for 5 seconds.

A 2000% shot that goes through and freezes. No penalty afterwards.
To get it: As Railgunner, get 3 kills with a single Supercharge shot while airborne (16.5% of Steam players have it).
XQR Smart Round System+
M99 Sniper+
Concussion Device+
Supercharge
Crowbar
Each shot is one huge hit: Crowbar adds a lot.
You do 75% more damage to enemies that still have almost full health (over 90%), so your first hit lands much harder. Each extra crowbar adds another 75%.
Stacking: No cap: each crowbar adds another 75%. With two, the first hit already beats a critical hit.
Watch out: Only the hit that lands while the enemy is above 90% counts; missiles and lightning from other items do not get it. In a group, if an ally hits first, you lose it.

Kjaro's Band
Her shots always pass 400%.
When you land a very big hit (over 4 times your damage), a fire tornado also comes out. Once every 10 s. Each extra band, more damage.
Stacking: Each copy adds the same, no cap.
Watch out: The hit itself must deal 400%: crits and Armor-Piercing Rounds do not count. It always fires with Runald's and they share the cooldown.

Runald's Band
Same, with a freeze.
When you land a very big hit (over 4 times your damage), an ice blast also hits that slows enemies a lot. Once every 10 s. Each extra band, more damage and a longer slow.
Stacking: Each copy adds the same, no cap.
Watch out: The hit itself must deal 400%: crits and Armor-Piercing Rounds do not count. It always fires with Kjaro's and they share the cooldown.

Predatory Instincts
Weak-point hits trigger it: faster reload and shots.
Raises your critical chance a little, and each crit makes you attack faster for a few seconds. Each extra one raises the speed cap.
Stacking: Only the first gives the 5% crit; each copy raises the speed cap.
Watch out: The game's «stacks 3 times» is about the buff, not the item: you can take as many as you like.

Sticky Bomb
Supercharge counts triple for items: with 7 Sticky Bombs, one sticks on every shot.
5% of your hits stick a bomb to the enemy that explodes shortly after. Each extra bomb adds 5%.
Stacking: Each copy adds the same, no cap.
Watch out: With full-proc attacks, one bomb averages about 9% more damage.

Unlocked by default with the Survivors of the Void expansion.
We recommend XQR Smart Round System, M99 Sniper, Concussion Device, Supercharge.
Crowbar, Kjaro's Band, Runald's Band, Predatory Instincts, Sticky Bomb.
Sources: Risk of Rain 2 game names and challenges, the Risk of Rain 2 wiki (stats, cooldowns and tips); the explanations are our own and public Steam statistics, as of 31 October 2026. The tier is our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).