A swordsman who chains dashes and is almost never hit.

| Health | 110 (+33 per level) |
| Base damage | 12 (+2.4 per level) |
| Armour | 20 |
| Speed | 7 m/s |
| Difficulty | Hard |
| Tier | A · Very good, with a weak spot (health, mobility or item dependence). |
On victory: «..and so he left, with dreams of good food and a peaceful night.»
Challenge «True Respite»: Obliterate yourself at the Obelisk.. (45.7% of Steam players have it).
Damage is a percentage of your normal damage: 100% is a normal hit; 300% is triple.

Can jump twice.

Sword slashes of 130%, even while sprinting. Every third slash is wider and marks the enemy: the next hit deals extra damage and lowers your cooldowns.

Two spinning slashes of 200% each. In the air, they go top to bottom.

A 550% uppercut that launches you into the air. To start air combos.
To get it: As Mercenary, don't touch the ground for 30 seconds (21.9% of Steam players have it).

You dash forward (300%) and stun. If you hit someone, you can dash again, up to 3 times.

A single 700% dash that stuns and, a second later, marks enemies for bonus damage.
To get it: As Mercenary, use 20 abilities in 10 seconds (28.5% of Steam players have it).

You jump from enemy to enemy, slashing for 110% over and over. While it lasts, nothing can hit you.

You throw blades at range: 8 hits of 100% on up to 3 enemies. The last one marks them for bonus damage.
To get it: As Mercenary, complete a Prismatic Trial without falling below 100% health (10.4% of Steam players have it).
Laser Sword+
Whirlwind+
Blinding Assault+
Eviscerate
Hardlight Afterburner
More dashes, more invulnerability.
Your movement skill (Shift) gets two more uses and comes back sooner. Each extra one, two more uses.
Stacking: Each copy, two more charges.

Brainstalks
After an elite kill, everything is back in half a second.
Killing an elite gives you 4 s with no cooldowns: use your skills non-stop. Each extra one, 4 s more.
Stacking: Each copy adds the same, no cap.
Watch out: Not zero cooldown: half a second remains.

Alien Head
Lower cooldowns on everything.
All your skills come back 25% sooner. Each extra head, another 25% less.
Stacking: Each copy cuts a share of what is left: it drops less each time and never reaches zero.
Watch out: It applies before Purity: together they cut cooldowns a lot.

Purity
Whirlwind on near-zero cooldown: he can fly.
Your skills come back 2 s sooner, but luck turns against you: everything random rolls worse.
Stacking: Each copy adds the same, no cap.
Watch out: Cooldowns never go below half a second. Each Purity cancels a Clover. Does not affect Tougher Times.

Ukulele
The area damage he lacks.
25% of your hits release lightning that jumps to 3 nearby enemies. Each extra ukulele makes it jump to 2 more and reach further.
Stacking: The chance stays at 25%; each copy adds 2 more enemies and more range.
Watch out: The lightning has a very low proc coefficient.

Challenge «True Respite»: Obliterate yourself at the Obelisk.. (45.7% of Steam players have it).
We recommend Laser Sword, Whirlwind, Blinding Assault, Eviscerate.
Hardlight Afterburner, Brainstalks, Alien Head, Purity, Ukulele.
Sources: Risk of Rain 2 game names and challenges, the Risk of Rain 2 wiki (stats, cooldowns and tips); the explanations are our own and public Steam statistics, as of 31 October 2026. The tier is our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).