Shotgun, orbital support and microbots that stop projectiles: controls fights, but has little mobility.

| Health | 110 (+33 per level) |
| Base damage | 12 (+2.4 per level) |
| Armour | 0 |
| Speed | 7 m/s |
| Difficulty | Easy |
| Tier | A · Very good, with a weak spot (health, mobility or item dependence). |
On victory: «..and so he left, with a new tale to tell.»
Challenge «Washed Away»: Escape the moon. (52.1% of Steam players have it).
Damage is a percentage of your normal damage: 100% is a normal hit; 300% is triple.

Tiny robots around you shoot down enemy projectiles that come close. Your drones get them too.

Shotgun with 8 pellets of 120%. Hold before firing and the pellets stay tighter and reach further.

A 100% taser that leaves enemies paralysed.

You call in up to 3 strikes from the ship, 1000% each, and they stun.

You call in a huge strike: it takes 20 seconds to land and does 40,000% to EVERYTHING inside, you included. For bosses that stay still.
To get it: As Captain, kill the final boss using a Supply Beacon (8.6% of Steam players have it).
You call two supply beacons per stage. Each does one thing: heal, open chests for free, recharge your equipment or paralyse.
Heals all nearby allies 10% of their health per second.
Lowers the price of a chest or shop until it is free.
To get it: As Captain, repair and recruit a TC-280 Prototype (15.5% of Steam players have it).
Recharges your equipment every time you use it.
To get it: As Captain, visit 10 different environments in a single run (15.8% of Steam players have it).
Shocks nearby enemies every few seconds and keeps them still.
Vulcan Shotgun+
Power Tazer+
Orbital Probe+
Orbital Supply Beacon
Tri-Tip Dagger
The shotgun fires 8 pellets and each one can cause bleeding.
10% of your hits make the enemy bleed, losing health for a few seconds. Each extra dagger adds 10% chance.
Stacking: Each dagger adds the same: with ten, every hit that counts in full bleeds.
Watch out: It shares its chance with Noxious Thorn (they do not roll separately), and with Shatterspleen only one bleed lands per hit. Attacks with low proc put shorter bleeds.

Shatterspleen
For the same reason, many enemies burst.
Your crits cause bleeding, and enemies that die bleeding explode and hurt the ones around them. Each extra one, a stronger explosion.
Stacking: Each copy adds the same, no cap.
Watch out: It shares bleed with Tri-Tip Dagger. If the first crit kills, there is no explosion.

Shattering Justice
Every pellet shreds armour.
Hit an enemy 5 times and you break its armour, so it takes more damage for 8 s. Each extra one, 8 s more.
Stacking: Each copy adds the same, no cap.
Watch out: Good on almost anyone: lowering armour raises all damage a lot.

Spare Drone Parts
His microbots also protect drones.
Your drones attack faster, fire missiles and get a chain gun. You also get a drone. Each extra one, faster drones.
Stacking: Speed adds the same; drone cooldowns drop less each time.
Watch out: Works on all your mechanical allies, turrets included.

Bandolier
Ammo boxes recharge the Orbital Probe while aiming.
Kills sometimes drop an ammo pack that makes all your skills ready again. Each extra bandolier, more often.
Stacking: Per the game, 18% with one and 10% more per copy.
Watch out: The pack restores one charge, not all (turrets, magazines). It does not reset equipment. Any ally can grab it.

Challenge «Washed Away»: Escape the moon. (52.1% of Steam players have it).
We recommend Vulcan Shotgun, Power Tazer, Orbital Probe, Orbital Supply Beacon.
Tri-Tip Dagger, Shatterspleen, Shattering Justice, Spare Drone Parts, Bandolier.
Sources: Risk of Rain 2 game names and challenges, the Risk of Rain 2 wiki (stats, cooldowns and tips); the explanations are our own and public Steam statistics, as of 31 October 2026. The tier is our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).