A robot with two weapons at once and lots of health: tanky, and it carries two equipment slots.

| Health | 200 (+60 per level) |
| Base damage | 11 (+2.2 per level) |
| Armour | 12 |
| Speed | 7 m/s |
| Difficulty | Easy |
| Tier | B · Can win, but struggles more than the rest in long runs. |
On victory: «..and so it left, ready to recharge.»
Challenge «Verified»: Complete the first Teleporter event 5 times. (66.3% of Steam players have it).
Damage is a percentage of your normal damage: 100% is a normal hit; 300% is triple.

Can carry two equipment items at once and switch between them.

A nail gun that fires 70% nails; when you let go, it fires 12 at once.

A 600% steel rod that goes through everything in a line. Slow but very strong.

Rockets that explode for 360%. You hold up to 4.
To get it: As MUL-T, defeat two Beetle Queens without leaving the teleporter zone (21.3% of Steam players have it).

A close-range saw: 1000% per second. Huge damage if you can stay close.
To get it: As MUL-T, land the killing blow on an Imp Overlord with the Preon Accumulator (11% of Steam players have it).

A canister that explodes for 220% and drops stunning mini-bombs. To stop a group.

You charge forward very fast and take very little damage, ramming enemies (250%).

Switches your main weapon and your equipment. So you have two attacks to pick from.

You plant yourself and fire both weapons at once. You take hits better but move much slower.
To get it: As MUL-T, clear the Void Fields on Stage 7 or later (11.3% of Steam players have it).
Auto-Nailgun+
Rebar Puncher+
Blast Canister+
Transport Mode+
Retool
Crowbar
Rebar Puncher hits so hard that a few Crowbars one-shot Stone Golems.
You do 75% more damage to enemies that still have almost full health (over 90%), so your first hit lands much harder. Each extra crowbar adds another 75%.
Stacking: No cap: each crowbar adds another 75%. With two, the first hit already beats a critical hit.
Watch out: Only the hit that lands while the enemy is above 90% counts; missiles and lightning from other items do not get it. In a group, if an ally hits first, you lose it.

Soldier's Syringe
The Nailgun fires faster.
You attack 15% faster: more shots and hits per second. Each extra syringe adds another 15%.
Stacking: Each copy adds the same, no cap.
Watch out: Only speeds up attacks and animations: it does not lower skill cooldowns. Bandit does not shoot faster, he only reloads faster.

Fuel Cell
Retool gives him two equipment slots: more charges and less cooldown for both.
Your equipment gets one more use and recharges 15% faster. Each extra cell adds a use and faster recharge.
Stacking: Each cell adds a charge; cooldown drops 15% of what is left and never reaches zero.

Ukulele
Nails trigger it constantly.
25% of your hits release lightning that jumps to 3 nearby enemies. Each extra ukulele makes it jump to 2 more and reach further.
Stacking: The chance stays at 25%; each copy adds 2 more enemies and more range.
Watch out: The lightning has a very low proc coefficient.

Brilliant Behemoth
Every nail explodes.
All your attacks explode and hurt nearby enemies. Turns any attack into an area attack. Each extra one, a bigger explosion.
Stacking: Each copy makes the blast bigger; damage does not go up.
Watch out: The blast copies the hit: if Lost Seer's Lenses instantly kill something, the blast can also kill a boss standing next to it.

Challenge «Verified»: Complete the first Teleporter event 5 times. (66.3% of Steam players have it).
We recommend Auto-Nailgun, Rebar Puncher, Blast Canister, Transport Mode, Retool.
Crowbar, Soldier's Syringe, Fuel Cell, Ukulele, Brilliant Behemoth.
Sources: Risk of Rain 2 game names and challenges, the Risk of Rain 2 wiki (stats, cooldowns and tips); the explanations are our own and public Steam statistics, as of 31 October 2026. The tier is our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).