A scavenger who turns junk into advantages: throws scrap, repossesses enemies and makes temporary items.

| Health | 170 (+52 per level) |
| Base damage | 12 (+2.4 per level) |
| Armour | 20 |
| Speed | 7 m/s |
| Difficulty | Medium |
| Tier | not rated yet (recent survivor) |
On victory: «..and so she left, with everything she loved.»
Challenge «Lost in Transit»: Free the survivor from the vault in Solutional Haunt. (7.2% of Steam players have it).
Damage is a percentage of your normal damage: 100% is a normal hit; 300% is triple.

Picks up scrap while fighting; carrying it gives stacking bonuses.

170% hits; the third does 350% and stuns. Sometimes they drop scrap.

You hit with whatever is in your bag: 280%, more the heavier it is. Three hits and the monsters fall out.

You throw a pile of debris (4 of 100%) plus something random from your bag. Spend 2 scrap to have it ready again.

You hit a scrap cube (400%) that bounces off enemies up to 3 times and then explodes for 800%.
To get it: As Drifter, carry 20 temporary items at once (3.7% of Steam players have it).

You leap and stuff an enemy or an object into your bag. Then you can throw it or hit with it.

You throw whatever is in your bag: 280%, more the heavier it is, and it stuns.

You spin forward hitting (220% per hit) and finish with a 600% slam.
To get it: As Drifter, defeat a boss from the challenge of the Mountain by tossing a Shrine of the Mountain (2.4% of Steam players have it).

Spend 8 scrap to make 4 items that last a while.

Spend 8 scrap to send out a wave (100%) with a random bad effect for enemies.
To get it: As Drifter, claim the contents of the lost backpack in the vault of Solutional Haunt (2.6% of Steam players have it).
Blunt Force+
Junk Cube+
Repossess+
Salvage
Collector's Compulsion
Blunt Force and Repossess drop junk that grants its buffs.
Picking up an item boosts all your stats by 3% for 20 s, up to 3 times. Each extra one raises the cap.
Stacking: Each copy raises the stack cap.
Watch out: It multiplies what you already have: with no crit or armour, those barely go up.

Kjaro's Band
Elemental bands are excellent on her (there is a set in the Aqueduct hidden chamber).
When you land a very big hit (over 4 times your damage), a fire tornado also comes out. Once every 10 s. Each extra band, more damage.
Stacking: Each copy adds the same, no cap.
Watch out: The hit itself must deal 400%: crits and Armor-Piercing Rounds do not count. It always fires with Runald's and they share the cooldown.

Runald's Band
Same.
When you land a very big hit (over 4 times your damage), an ice blast also hits that slows enemies a lot. Once every 10 s. Each extra band, more damage and a longer slow.
Stacking: Each copy adds the same, no cap.
Watch out: The hit itself must deal 400%: crits and Armor-Piercing Rounds do not count. It always fires with Kjaro's and they share the cooldown.

Challenge «Lost in Transit»: Free the survivor from the vault in Solutional Haunt. (7.2% of Steam players have it).
We recommend Blunt Force, Junk Cube, Repossess, Salvage.
Collector's Compulsion, Kjaro's Band, Runald's Band.
Sources: Risk of Rain 2 game names and challenges, the Risk of Rain 2 wiki (stats, cooldowns and tips); the explanations are our own and public Steam statistics, as of 31 October 2026. The tier is our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).