A finisher: smoke, backstabs and a revolver that resets everything on a kill.

| Health | 110 (+33 per level) |
| Base damage | 12 (+2.4 per level) |
| Armour | 0 |
| Speed | 7 m/s |
| Difficulty | Hard |
| Tier | A · Very good, with a weak spot (health, mobility or item dependence). |
On victory: «..and so he left, grateful for his luck.»
Challenge «Warrior»: Reach and complete the 3rd Teleporter event without dying. (77.7% of Steam players have it).
Damage is a percentage of your normal damage: 100% is a normal hit; 300% is triple.

Every hit from behind is a critical hit (double damage). Get around the enemy and hit from behind.

A shotgun blast of 5 pellets of 100%. You carry 4 shells and they reload on their own.

A 330% rifle shot. Better at range. Also 4 rounds that reload.
To get it: As Bandit, successfully use 'Lights Out' to reset your cooldowns 15 times in a row (27.3% of Steam players have it).

A 360% dagger slash. On a critical hit, the enemy bleeds heavily for a few seconds.

You throw a 240% knife. On a critical hit, the enemy bleeds heavily. Like the dagger, but at range.
To get it: As Bandit, kill a monster with 20 stacks of Hemorrhage (10.3% of Steam players have it).

A smoke bomb: stuns, does 200%, makes you invisible for a while and does another 200% when you come out. To escape or get behind enemies.

A 600% revolver shot that hits harder the less health the enemy has left. If it kills, all your skills are ready again.

The same 600% shot, but every kill with it makes the next one 10% stronger, for the whole stage.
To get it: As Bandit, kill the final boss with 'Lights Out' (12.6% of Steam players have it).
Burst+
Serrated Shiv+
Smoke Bomb+
Lights Out
Crowbar
His first shotgun blast hits harder on full-health enemies.
You do 75% more damage to enemies that still have almost full health (over 90%), so your first hit lands much harder. Each extra crowbar adds another 75%.
Stacking: No cap: each crowbar adds another 75%. With two, the first hit already beats a critical hit.
Watch out: Only the hit that lands while the enemy is above 90% counts; missiles and lightning from other items do not get it. In a group, if an ally hits first, you lose it.

Lens-Maker's Glasses
Every crit applies Hemorrhage with the dagger.
10% of your hits are critical and do double damage. Each extra pair adds 10%; with ten, every hit is a crit.
Stacking: Capped at 10: with ten, every hit crits. The eleventh does nothing, unless you plan to turn them into Lost Seer's Lenses.
Watch out: On Railgunner they give no crits: each pair adds 10% crit damage instead. Crit chance does not depend on the hit's proc coefficient.

Bandolier
More resets on kill.
Kills sometimes drop an ammo pack that makes all your skills ready again. Each extra bandolier, more often.
Stacking: Per the game, 18% with one and 10% more per copy.
Watch out: The pack restores one charge, not all (turrets, magazines). It does not reset equipment. Any ally can grab it.

Tri-Tip Dagger
Burst has many pellets: lots of bleed.
10% of your hits make the enemy bleed, losing health for a few seconds. Each extra dagger adds 10% chance.
Stacking: Each dagger adds the same: with ten, every hit that counts in full bleeds.
Watch out: It shares its chance with Noxious Thorn (they do not roll separately), and with Shatterspleen only one bleed lands per hit. Attacks with low proc put shorter bleeds.

Brainstalks
Killing an elite removes all cooldowns.
Killing an elite gives you 4 s with no cooldowns: use your skills non-stop. Each extra one, 4 s more.
Stacking: Each copy adds the same, no cap.
Watch out: Not zero cooldown: half a second remains.

Old War Stealthkit
More stealth to get behind enemies.
Drop below 25% health and you turn invisible and faster for 5 s to escape. Recharges every 30 s; each extra kit recharges it sooner.
Stacking: Each copy cuts a share of what is left: it drops less each time and never reaches zero.
Watch out: It triggers together with Genesis Loop: they pair very well.

Challenge «Warrior»: Reach and complete the 3rd Teleporter event without dying. (77.7% of Steam players have it).
We recommend Burst, Serrated Shiv, Smoke Bomb, Lights Out.
Crowbar, Lens-Maker's Glasses, Bandolier, Tri-Tip Dagger, Brainstalks, Old War Stealthkit.
Sources: Risk of Rain 2 game names and challenges, the Risk of Rain 2 wiki (stats, cooldowns and tips); the explanations are our own and public Steam statistics, as of 31 October 2026. The tier is our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).