The echo of Providence, the first Risk of Rain's final boss and Mithrix's brother (Hallowed Concepts). Four phases.

| In-game title | Fading Memory |
| Type | Special boss |
| Expansion | Hallowed Concepts |
| Health | 1200 (+360 per level) |
| Base damage | 15 (+3 per level) |
| Armour | 20 |
| Where it spawns | In Terminal Lucidity, reached by casting Reincarnation in Soulbound Threshold or in a sacrifice zone. |
Sword swipes, a pursuing dash and a slam from above after teleporting.
How to dodge it: Do not stand still; jump sideways when he goes up.
Every so often, an attack that covers the arena; in phase 3 it alternates with shadow clones that fire lasers.
How to dodge it: Kill the clones quickly (they have little health).
Phase 2: two worms like the Magma Worm; one releases orbs that lower your max health, the other laser pillars.
How to dodge it: Same as the worms: open ground and out of their path.
Each player gets an Echoing Essence: five items (one red, two Hallowed, two green), of which you keep two. Plus a Primordial Teleporter to continue or go to Commencement.
Each player gets an Echoing Essence: five items (one red, two Hallowed, two green), of which you keep two. Plus a Primordial Teleporter to continue or go to Commencement.
In Terminal Lucidity, reached by casting Reincarnation in Soulbound Threshold or in a sacrifice zone.
1200 base health, plus 360 per enemy level. Armour: 20.
Sources: the Risk of Rain 2 wiki (each boss page and Module:Enemies/Data, read on 31 October 2026) and the game's own text. The explanations are our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).