A floating golden cube with a cannon and a bubble that blocks shots.

| In-game title | Defense System |
| Type | Teleporter boss |
| Expansion | Survivors of the Void |
| Health | 2800 (+840 per level) |
| Base damage | 13 (+2.6 per level) |
| Armour | 15 |
| Where it spawns | Stage 1: Titanic Plains · Stage 3: Golden Dieback, Sulfur Pools, Treeborn Colony · Stage 4: Lurid Basilica, Repurposed Crater · Stage 5: Sky Meadow. |
It opens, aims for 1 s and fires a beam that burns for 4 s and ends in an explosion marked by a golden ring.
How to dodge it: It can barely turn while firing: move sideways and leave the golden ring.
Creates a 15 m bubble for 10 s: shots from outside cannot get in. Meanwhile it does not attack.
How to dodge it: Get inside the bubble and hit it from there.
It carries 4 Alpha Constructs on its corners that shoot; break them and it brings them back.
When it is the teleporter boss, each green item it drops has a 15% chance to be its boss item instead: Defense Nucleus.
Defense Nucleus
Killing an elite spawns a strong robot ally that fights for you. Up to 4; each extra one, 4 more.
Stacking: Effective cap of 4 or 5 copies: there is a 20-ally limit.
Watch out: Engineer turrets do inherit it.

When it is the teleporter boss, each green item it drops has a 15% chance to be its boss item instead: Defense Nucleus.
Stage 1: Titanic Plains · Stage 3: Golden Dieback, Sulfur Pools, Treeborn Colony · Stage 4: Lurid Basilica, Repurposed Crater · Stage 5: Sky Meadow.
2800 base health, plus 840 per enemy level. Armour: 15.
Sources: the Risk of Rain 2 wiki (each boss page and Module:Enemies/Data, read on 31 October 2026) and the game's own text. The explanations are our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).