Lord of the imps: teleports and hits very hard up close.

| In-game title | Lord of the Red Plane |
| Type | Teleporter boss |
| Health | 2800 (+840 per level) |
| Base damage | 16 (+3.2 per level) |
| Armour | 20 |
| Where it spawns | Stage 1: Viscous Falls · Stage 3: Golden Dieback, Rallypoint Delta, Scorched Acres · Stage 4: Abyssal Depths, Conduit Canyon, Repurposed Crater · Stage 5: Helminth Hatchery. |
He throws 6 spikes in a fan that make you bleed. The ones that miss stay in the ground for 5 s and hurt if you step on them.
How to dodge it: Keep moving without retracing your steps: the floor fills up with spikes.
He lashes out 5 times in front of him within 12 m: his strongest attack.
How to dodge it: Do not stand close in front of him. If you fight in melee, stay on the upper part of his body.
He vanishes and reappears up to 300 m away: a red circle marks the spot 2 s before, and he deals damage within 14 m when he lands.
How to dodge it: Leave the red circle as soon as it shows up.
When it is the teleporter boss, each green item it drops has a 15% chance to be its boss item instead: Shatterspleen.
Shatterspleen
Your crits cause bleeding, and enemies that die bleeding explode and hurt the ones around them. Each extra one, a stronger explosion.
Stacking: Each copy adds the same, no cap.
Watch out: It shares bleed with Tri-Tip Dagger. If the first crit kills, there is no explosion.

When it is the teleporter boss, each green item it drops has a 15% chance to be its boss item instead: Shatterspleen.
Stage 1: Viscous Falls · Stage 3: Golden Dieback, Rallypoint Delta, Scorched Acres · Stage 4: Abyssal Depths, Conduit Canyon, Repurposed Crater · Stage 5: Helminth Hatchery.
2800 base health, plus 840 per enemy level. Armour: 20.
Sources: the Risk of Rain 2 wiki (each boss page and Module:Enemies/Data, read on 31 October 2026) and the game's own text. The explanations are our own. Icons: Risk of Rain 2 (Hopoo Games / Gearbox).