Risk of Rain 2 patches, to the point.
What changed in each version and which guide it affects. Each patch links to its official notes.
Hallowed Concepts Hotfix.
Enforcer no longer clips through the terrain with some skills. The team warns that it can still happen in rare cases.
Affects Enforcer.
Hallowed Concepts.
The DLC adds two new survivors. Enforcer comes unlocked and Acolyte has to be unlocked.
Affects Enforcer, Acolyte, Character tier list.
The Karma system arrives. It is optional and can make the final fight on the moon much harder.
Affects Mithrix.
The Halcyon Shrine appears on stage 1 in about 50% of runs. It drains gold at 7 ticks per second instead of 5, raises 3 golems instead of 2, and gives worse loot on stage 1.
Affects Shrines and chests.
Double Tap had a lower attack speed cap than intended, and that is now fixed.
Affects Commando.
Eviscerate now passes through allies instead of targeting them.
Affects Mercenary.
Laser of the Father now scales with attack speed.
Affects False Son.
A possibly infinite chain of effects between Runic Lens
(item) and ATG missiles is fixed.
Affects Items.
Steamdeck Controls Update.
This patch changes nothing the guides talk about.
Alloyed Collective 1.4.1.
Tornado Slam rises from 170% to 220% damage, and its final hit from 400% to 600%. Ending it early by jumping no longer uses a jump.
Affects Drifter.
Solus Heart goes from 6000 to 7500 base health and from 10 to 11 base damage. Alloy Hunter goes from 3000 to 3600 base health.
Affects Bosses.
Hiker's Boots always gives its bonus when you hit from higher up, and the proc coefficient no longer matters.
Affects Items.
The description of Railgunner's active reload said 100% bonus damage on a perfect reload. The correct figure is 500%.
Affects Railgunner.
Source: official Risk of Rain 2 notes on Steam. Our own summary, last reviewed on 5 November 2026.