Megabonk patches, to the point.
What changed in each version and which guide it affects. Each patch links to its official notes.
Christmas Patch (v1.0.49).
Fox drops from 2% to 1.5% luck per level. Dicehead's reward multiplier rises from 50% to 75%, and his minimum reward from 4% to 6%. Roberto's time between chests grows by 2.5 seconds per chest instead of 5.
Affects Megabonk characters.
Kevin moves up to epic rarity. Each Green Credit Card makes chests 10% more expensive. Clover rises from 7.5% to 10% luck, and the Luck Tome from 7% to 8%.
Affects Megabonk items and tomes.
Stainless Steel now only affects weapons. It gives 10 extra levels and one fewer per copy, with a minimum of 2. The new Wizard's Hat item does the same for tomes.
Affects Megabonk items and tomes.
Golden Sneakers give twice the gold per meter, from 0.05 to 0.1. With each Giant Fork, megacrit damage rises by 0.15 over its base of 4 times.
Affects Megabonk items and tomes.
The Graveyard achievements are easier. The pot one works with any character, Bob's Light only asks you to kill Big Bob with a lamp explosion, and the crypt speedruns give 1 or 2 more seconds.
Affects Megabonk unlocks.
Spooky Update Fixes.
The Minimalist and Pacifist challenges work again. The pot achievement no longer has to be finished before the timer reaches 0.
Affects Megabonk unlocks.
v1.0.17.
Fox rises from 1% to 2% luck per level, Ogre from 1% to 1.5%, and Bush from 0.5% to 1% crit damage per level. Birdo gains 1% airborne damage per level, and Megachad 2.5% damage every time he flexes.
Affects Megabonk characters.
Noelle gains size instead of duration per level, and a 0.02 damage multiplier per frozen enemy. Robinette gains less damage per gold above 200,000 gold. Spaceman no longer takes fall damage.
Affects Megabonk characters.
Scarf rises from 33% to 50% damage. Cursed Doll curses up to 5 enemies per second instead of 1. Brass Knuckles change to flat damage and gain size per copy.
Affects Megabonk items and tomes.
The game adds a full map with fog of war, which shows what you have explored, and an opacity control for projectiles and particles in the visual settings.
Affects How to start in Megabonk.
v1.0.12.
The XP Tome drops from 9% to 7%, and Chaos Tome gives 50% better rewards. Joe's Dagger has a cap of 200 extra damage per minute per dagger.
Affects Megabonk items and tomes.
The final swarm is harder to survive and brings new ghosts. Executes and black holes are no longer enough to save you.
Affects How to start in Megabonk.
Patch #2 (v1.0.7).
Kevin no longer makes you invincible. The notes say so without further detail.
Affects Megabonk items and tomes.
Weapon and tome slots open earlier, at levels 25 and 35 for the third ones and 45 and 55 for the fourth ones. All characters are about 10% faster.
Affects How to start in Megabonk.
Source: official Megabonk notes on Steam. Our own summary, last reviewed on 5 November 2026.