What happens in a run, minute by minute, and five things to do from your very first one.
Stand inside the circle for about 10 seconds (leave and it resets) and pick one of three stat boosts. The golden version gives legendary boosts.
Pulls in all the experience lying on the ground. Use it when the map is full of uncollected experience.
Marked enemies appear; kill them and you earn a chest.
Every use raises difficulty by 5% in exchange for more loot and silver.
Adds an extra boss; beat it and you get an extra chest.
A random penalty (less health, damage or speed, or more enemies) in exchange for double loot for three waves.
Put an item in and it comes out duplicated... sometimes. Some unlocks ask for three duplications in a row.
Break them: gold, experience and sometimes silver. Breaking 20 in one run unlocks the XP tome.
Each stage lasts about 10 minutes (10 for the first, 9 for the second, 8 for the third, per the wiki). Tier 1 has one stage; Tier 2, two; Tier 3, three. When the timer runs out the Final Swarm starts and, if you have already killed the boss, the run ends in victory.
Sir Oofie, who gains armour with every level and forgives mistakes. Fox is the other starter: more luck, better items.
Aura: it hits everything that comes close without aiming. It unlocks after two minutes without taking damage; until then, the Sword or the Lightning Staff.
Sources: the Megabonk community wiki (megabonk.wiki) and public guides (Dexerto, TheGamer, Destructoid, Sportskeeda, games.gg, megabonk.org), as of 1 November 2026. Megabonk changes with every patch: numbers and requirements may vary; when in doubt, the game's Unlocks tab is right. Megabonk is by vedinad; this is fan content.